
| Created | APR.06.2026 |
| Revised | APR.06.2026 |

| Please note that this page contains assumptions due to uncertainty about the functions of the product and therefore it may be incorrect in some areas. |
This one has been sitting on a shelf next to my computer for nearly 2 decades, The Magicom Supercom Pro.1 Gameboy RAM Card, by CCL – China Coach Limited, was one of the very first options to play Gameboy games without the need for an original cartridge. It was an accessory/add-on for existing Super Nintendo backup units (copiers) on the market. I am unsure though if it would work with any SNES copier or if it was exclusive to the Supercom Pro.1 as that was the copier it was marketed for, but then again "Magicom" was a product of a different company, Front Far East (FFE).
As this was released during the early 1990’s it operated much a like the SNES copiers at the time, flash carts were not a thing yet, so the included Gameboy cart would only operate as long as a battery in the cartridge would feed the RAM chip with power, once the battery died, the data on the cart would be gone - and it turns out that the battery of course isn't easily replacable. The cartridge contains a 1mbit RAM chip, so games "up to" 1mbit (128kb) would fit on the cart - so a game like Final Fantasy Adventure would not fit as it's 2mbit.
Loading games onto these things were not as easy as it is today either - it seems the Gameboy ROMs needed to be prepared for the device before being loaded on to the Gameboy RAM cart. Oh by the way, if you would like to see a close up of the Gameboy cart PCB, click here.

Way back, around 1996 or so, I received a CD-ROM from someone I had been talking to online and it contained both Gameboy ROMs as we know them, as well as a folder called “SFGB”, containing Gameboy ROMs seemed to be prepared for "some adapter" and would immediately start a transfer to a “Super Smartcard Gameboy Adapter”.

The adapter comes with a very basic manual, in chinese, which tells you how to operate the device, unfortunately I was not, on my Supercom Pro.1, able to see any of the menu items mentioned. It sounds like the device would be capable of backing up Gameboy cartridges as well.

According to Google, it translates to:
LOAD FILE: Read a game from a floppy disk; loads the Game Boy game into the RAM CARD.
SAVE GAME: Transfer an original Game Boy game onto a floppy disk for permanent storage.
RENAME FILE: Allows you to change the name of the games on the floppy disk.
DELETE FILE: Allows you to delete games from the floppy disk.
FORMAT DISK: Formats the floppy disk.
[↑ ↓] - CHOOSE: Select a function.
[B] - ACCEPT: Confirm execution.
RAM CARD: [Displays] Capacity.
The Adapter itself doesn't really contain much, hardware wise, so I would guess that the functions for the adapter would have had to have been built into the bios of for the SNES copier in order for it to work.
That's just about all I have to share for now - unfortunately I am missing the drive for my Supercom Pro.1 so I was unable to test if this is actually true, but next problem would probably be the battery in the RAM cart being dead, so I would not be able to test it anyway.
If you have any knowledge about this device, feel free to contact me - thanks for reading.
Oh yeah! I almost forgot, it looks like someone left a note inside the Gameboy cart way back in 1994. Why this information was so important to document is beyond me...